Grim Vision Studios was founded by Jonathan Wright, and Bryce Montgomery around August 17th, of 2021. With a message sent inside of a College Degree Discord, Jonathan sent out a message indicating the start of a game, and a possible studio. Bryce found this as an opportunity to make amazing games, while giving students and recent graduates the chance to break into the industry! Bryce began reaching out to Full Sail students to find out who was interested in making a game, and between that and people bringing on others they knew that they thought would be a good fit to help with development, we got to where we are today.
Our games are carefully curated by these fine individuals.
Bryce Montgomery
Chief Operating Officer
My name is Bryce Montgomery. I have always had a passion for creating games, as well as creating my own studio. Currently enrolled at Full Sails University, for my BA in Game Design. I love Gaming, Designing, going on hikes, cars, and food. I have 3 years of experience in Graphic Imaging, 3 years of Game Design, and 1 year of video editing experience. I am currently the Chief Operating Office, and Hiring Manager @Grim Vision Studios.
Chicago Cannon
3D environment/Prop Artist
I'm Chicago, the 3D environment/prop artist behind the captivating worlds of Grim Vision Studios! With an eye for detail and a passion for bringing ideas to life, I am an integral part of the team. Join me and the rest of the team as we create the next generation of games that will leave you breathless.
Haylee Wagner
Animation Team Lead/Assistant Manager of Grim Studios
I've always had an interest in creating animations. It started with The Sims 2 when I was obsessed with music videos people made using the game. In my free time I play video games, stream to twitch, and do various crafts. I have a BA in Psychology and worked in that field for a while before eventually going back to school to get a degree in animation. I'm the animation team lead as well as an assistant manager with Grim Vision Studios.
Jory House
Combat/Enemy Design
My name is Jory House, and I am a recent graduate at Full Sail University who specializes in Combat and Enemy Design. From making an attack feel powerful, to creating enemies that serve a specific purpose for how the player experiences a game, my goal is to design an engaging combat experience for the player.
Michael Balthazar
Creative Writing Leader
Hello there, my name is Michael Balthazar. I am the Creative Writing leader and I have a deep respect and love for horror. I joined Full Sail so that I can become a Game Designer and design wonderful horror games. Writing comes naturally for me, this allows me to give 110% to whatever story I am in.
Maksat Khairzhan
Concept Artist
My name is mikus, Im a professional NFT artist and worked on Entreprenerdz collection by GigaDAO. Im eager to learn and contribute my best! Telegram ID: @mikus7696 Email: maksatxai@gmail.com
Nick Towle
Character Modeling and Animation
I've always been interested in art for as long as I remember, but it was mostly a hobby for me. Growing up, there wasn't a lot of encouragement for careers in the arts. Well after getting a business degree and trying that line of work for a while, I decided it was time to make a change and started at Full Sail for computer animation. Currently my interests are in character modeling. In my free time I DM a virtual Star Wars 5th Edition DND game, of which I create all the art and assets myself and also enjoy spending my time at the gym or playing piano. I also run a small 2d art commission business on the side. For this project I will be working on the character model as well as animations.
Oz Bundrick
Creative Writing
My name is Oz Bundrick, online I'm known as Oracle_Arcana. I'm a writer, artist, streamer, etc. I have a BA in Political Science from the University of South Florida, and an MBA from Saint Leo University. Currently, I work for the Seminole Hard Rock Casino, but in my free time, I play video games, write, and work on the world-building for a future D&D game. I'm also working on a novel in my spare time.
Preston Woods
Lead Systems Designer/Assistant Manager
Hello there my name is Preston Woods, a forging game designer. I'm from the green state of Oregon and love the outdoors. I'm a creative mind that thinks outside the box, treading my own path to bring innovation to the systems and levels I help create. For Grim Vision Studios, I support the team as an assistant manager and lead systems designer.
Shelbi Baker
Music Producer
Hi! My name is Shelbi Baker, but I'm better known online as Aura Luna. I'm a music producer, composer, sound designer, audio engineer, and vocalist. I've been a student at Full Sail University studying music since November 2020 and plan to graduate December 2022. In my free time, I play competitive Heroes of the Storm as well as a ton of casual games. I also enjoy traveling all over the world and going to music festivals. My role on the development team is music producer. Happy to be on board. :)
Tracy Brownell
Art Lead/Character & Creature 3D Artist
My name is Tracy and I am Art Lead/ Character/Creature 3D Artist at Grim Vision Studios. Beyond my title at Grim Vision Studios, I also bring other skills to help aid in this venture through my many years of 2d art, studio pipeline experience, online marketing (Grim as suggestion base only), and environment/prop 3d art skills. I thoroughly enjoy the process of creating stunning games through team collaboration with each of the departments at Grim Vision Studios. Whether we are creating art to follow the story, programming, or design.. We strive to make a world that will captivate, entice your curiosity or bewilderment, and embrace the grim of story, art, gameplay, and combat. Without further due, I would like to welcome you, to the Grim World Experience. Where you travel through timeless lands, fight your way through fantastic beasties, and unravel a story that will keep you on the edge of your seat
All rights reserved © 2023 Grim Vision Studios